Update: Added a loot item below by popular demand
Here’s the treasure from the Old Fishery, as promised! Keep in mind that we are not using the +? bonuses on armor and weapons, but just their properties, as part of the focus on roleplaying instead of the Gear-Go-Round game. You should be able to use them without issue using the descriptions provided below!
I know this part is especially tough at first, and I’ve changed it a bit from normal to boot. If you guys have questions about how gear works, I’m more than happy to help.
Found amongst the bodies of the scum slain at the Old Fishery are a few items of note:
2 potions of healing, per page 255 of the Player’s Handbook (PHB).
Darkleaf Masterwork Leather Armor — Level 4 magic item; PHB, pg 228
This armor is a leather tunic worn with obvious use, but the embellished leaves and vines climbing the sides seem as crisp as the day they were stamped.
Property: Gain a +2 item bonus to Armor Class (AC) against the first attack made against you in each encounter.
Amulet of Protection +1 — Level 1 magic item; PHB, pg 249
An amulet of simple design, with a picture of a dancing bear underneath the moon set in silver.
Enhancement: +1 item bonus to your Reflex, Fortitude, and Will defenses.
Catstep Boots — Level 3 magic item; PHB, pg 246
Item Slot: Feet
Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.
Abalone-Shell Holy Symbol of Shelyn’s Hope — Level 3 Symbol of Hope, PHB, pg 237
A beautiful abalone shell, with a carefully marked image of a beautiful woman holding a glaive in the crook of one arm, hair dancing in the wind.
Implement (Holy Symbol)
Critical: +1d6 damage on a critical hit
Power (Daily <> Healing): Immediate Reaction. You can use this power when you or an ally within 5 squares of you is hit by an effect that a save can end. You or the ally (whichever was chosen) gets +5 to saving throws versus that effect.
In a footlocker near Gaedren’s nasty bed, locked with a rusty lock (which while a complex mechanism, the lock itself is rusty and easily broken by a kick from a certain no-nonsense dwarf or Toadie) are some treasures, each of these treasures are wrapped in cloth and tied shut with twine:
- the holy symbol of Shelyn (as noted above)
- a narrow teak cigar case inlaid with bits of jade (25g)
- a 2-lb gold ingot worth 100 gp bearing the Cheliax coat of arms (not a problem in Korvosa)
- a fist-sized scrimshaw carving of a kraken with garnets for eyes (200 gp)
- a silver ring with the inscription “For Emmah — the light in my nights” (150 gp)
- a highly realistic (and scandalous) figurine of two entwwined succubi (450 gp)
- a gem-encrusted frying pan, long past its beautiful days… some villain actually cooked breakfast in it, and it’s never been the same since. (originally 250 gp, now worth 25 gp)
- 25 gp in silver and copper in the office desk/ on bodies
950 gp in valuables / loot
(For simplicity’s sake, I will assume these are all sold as one big pile(unless you folks decide to keep some of it for some reason), but we do need to have you folks find a store in-game at least the first time before selling!)
And the item that stood out from everything else, an incredible ornate bejeweled brooch with a broken clasp:
Even to the untrained eye, this brooch is obviously the most valuable object in the entire collection, perhaps even worth more than everything else here combined. Upon closer inspection, it is a circular gold brooch depicting a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald. The brooch itself is worth 1,500 gp, but there’s something about it that seems so familiar… Toadie lets out a low whistle, expressing his appreciation for its value.
I hope that’s good for now, please let me know if I’ve missed anything from last session!
- DM Cory