Curse of the Crimson Throne

Loot up to now!

More shinies!

This is mostly finished now, remind me if I’ve missed things, and hopefully I have a better system in place for this in the future…
Thanks to everyone who’s been posting, here or elsewhere on the wiki! =)

MAGIC ITEMS:
[Level 6 Magic Item]: Polyglot Gem (Thassilonian) (Adventurer’s Vault, page 175 [Wondrous Items])
(pickpocketed from one the patchy nobles in Eel’s End, by Olive)
[Level 5 Magic Item]: Goggles of Aura Sight (Adventurer’s Vault, page 141 [Head Slot Items]: One of Gaedren Lamm’s treasures)
[Level 4 Magic Item]: Bloodcut Armor +1 (Player’s Handbook, page 227 [Magic Armor]; found on the dead Half Orc from the Old Fishery)
[Level 4 Magic Item] Darkleaf Masterwork Leather Armor; PHB, pg 228 (more info in Elenol’s comment below)
[Level 3 Magic Item]: Safewing Amulet +1 (Player’s Handbook, page 251 [Neck Slot Items]: One of Gaedren Lamm’s treasures)
[Level 3 Magic Item]Abalone-Shell Holy Symbol of Shelyn’s Hope — Level 3 Symbol of Hope, PHB, pg 237 (more info in Elenol’s comment below)
[Level 3 Magic Item] Catstep Boots — Level 3 magic item; PHB, pg 246
(more info in Elenol’s comment below)
[Level 2 Magic Item]: Cloak of Resistance +1 (Player’s Handbook, page 250 [Neck Slot Items]) (taken from Verik Vancaskerkin)
[Level 1 Magic Item] Amulet of Protection +1 — Level 1 magic item; PHB, pg 249
(more info in Elenol’s comment below)

[Level 2 Magic Item]: Alchemist’s Acid (Ammunition) (Adventurer’s Vault, page 23 [Alchemical Items]) (found on Yargin in the Old Fishery)
2 potions of healing, per page 255 of the Player’s Handbook (PHB).
There’s at least 2 more wands to come, maybe one other magical item proper.

MUNDANE ITEMS:
3x 100 ft poor quality hemp rope (smells like the Old Fishery)
ornate silver dagger (in the style of entwined serpents)
leather armor (heavily patched, but quite functional)
thieves’ tools

GOLD:
(Elenol’s comment gold is counted in this)
There’s about ~1000g in gems, statuettes, and art objects that you folks could sell/trade (count it as effective money). There was also one 250g piece I’m not counting in that, but I believe Alika yoinked it as a tribute to the Beautiful One herself.

~250 from Old Fishery, 1200 quest reward for returning the amulet to the Queen, 1000 gold for Verik Vancaskerkin (plus 500 more for returning him alive) , 1000 gold given for bribe for Devargo Barvasi (400 spent on bribe itself), 800 gold won in Knivesies bet, some amount pickpocketed by Everyone’s Best Friend McSneakyPants

TOTAL GOLD: At least 4550 to be split amongst the party (not counting bets won by Toadie or “load lightening” done by Olive)

Note: I’m not really sure. I diverged wildy (in your favor, as it turns out), and am trying to put together numbers, but if any of you has kept good records I would appreciate knowing what your estimates on gold are!

Selling items you don’t want:

We’ll go over this in the coming week’s item session. Chill until then or read the book yourself. =)

Comments

I’m looking at the Loot From The Old Fishery post and I think there is stuff there maybe not mentioned!

Darkleaf Masterwork Leather Armor — Level 4 magic item; PHB, pg 228
This armor is a leather tunic worn with obvious use, but the embellished leaves and vines climbing the sides seem as crisp as the day they were stamped.
Property: Gain a +2 item bonus to Armor Class (AC) against the first attack made against you in each encounter.

Amulet of Protection +1 — Level 1 magic item; PHB, pg 249
An amulet of simple design, with a picture of a dancing bear underneath the moon set in silver.
Slot: Neck
Enhancement: +1 item bonus to your Reflex, Fortitude, and Will defenses.

Catstep Boots — Level 3 magic item; PHB, pg 246
Item Slot: Feet
Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.

Abalone-Shell Holy Symbol of Shelyn’s Hope — Level 3 Symbol of Hope, PHB, pg 237
A beautiful abalone shell, with a carefully marked image of a beautiful woman holding a glaive in the crook of one arm, hair dancing in the wind.
Implement (Holy Symbol)
Critical: +1d6 damage on a critical hit
Power (Daily <> Healing): Immediate Reaction. You can use this power when you or an ally within 5 squares of you is hit by an effect that a save can end. You or the ally (whichever was chosen) gets +5 to saving throws versus that effect.

2 potions of healing, per page 255 of the Player’s Handbook (PHB).

950 gp in valuables / loot

I have to rush to bed so I maybe repeated some stuff above! Will try to organize stuff tomorrow and try splitting stuff and see if everyone finds it all fair!

Loot up to now!
hungryjoe42 hungryjoe42

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.