Curse of the Crimson Throne

Pre-game mutters!
MOAR SHARK

Just after a quick and brutal skirmish in the surprisingly moldy (and unsurprisingly smelly) fish-gut factory, our intrepid group of heroes decides to jump down to the boardwalk below, except for Alika who just never could stand the squelch of rancid mud on her fine fabrics! As Alika goes around to the more visible pier on the side of the building, our heroes inch forward on creaky boards held up with creakier ropes and posts, until…

crrreeeAAAAAK KR-SPLOOOOSH

Just as she reaches the boardwalk above, our fine dwarven warrior Faustin stands on a mouldering plank just a moment too long until it snaps, but manages to barely save himself from a spill into the drink. As he takes stock of himself, wet armor dripping with cold blood from the previous fight… a pair of massive jagged-toothed jaws erupts from the scummy dockside water!

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SO EXCITED. See you folks tonight! =)

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Session 2 - The Combats
(and the sharks)

This session was combat heavy and story light. So let’s imagine some invisible person were enjoying himself in the Midlands District. InvisibleMan.png He feels safe in this part of town as this district is the home of the Korvosan Guard and the Sable Company and it is heavily patrolled by both organizations. He’s just off of Warehouse Way, admiring the dilapidated state of an abandoned warehouse near the docks. He just stopped to rest after a short walk from the North Point district where he deposited some money at the Bank of Abadar. It had been a good week at work and one doesn’t want to keep too much money on one’s person in this world. Castle Korvosa and The Acadamae loom a short walk to the west in the Heights district. The Midlands though, that’s where it’s at. If one wants to do business, well there are merchants and shops and bustling trade to be had here. The money comes in and out via the city’s shipping industry and if one wasn’t born into wealth, then this is as fine a place as any to try to get it.

Unfortunately, this wealth does attract some of city’s less desirable elements. The Thieves’ Guild has a presence in this part of town (as well as every other part of town, really) and some other petty criminals have committed their petty crimes here.

HouseDilapidated2.jpg As we were saying, our Invisible Man is looking at this warehouse that is in quite a state of disrepair. There’s an armed man (not in uniform so worth noting, but not terribly unusual) and a woman quietly arguing nearby but nothing is really out of the ordinary until another woman totters up to the very building our protagonist was admiring and she kicks ferociously at the door before scampering off. She looked drunk so that might explain it, but it was still an unusual sight. The quarrelsome man and the woman cease their squabbling as the man readies his shield and pulls a javelin from its quiver. The woman actually climbs up onto the roof, showing surprising coordination and agility. A heavily armored and armed dwarf walks up to the javelin man and they both stare intently at the door, waiting. After a few minutes a dirty, ugly old fellow cracks open the door and suspiciously looks around. Upon seeing two warriors who are looking at him with ill intent, he lets out a squeak and slams the door shut, immediately bolting it shut from the inside. The invisible man looks around to see if anyone else is in the street to witness this insanity with him, but the street is clear.

The human and the dwarf look at each other and the human shrugs and walks up to the door, kicking it in. Our voyeur looks in and sees the door apparently was kicked in clean on top of that poor old man inside. The human and the dwarf surround the fallen man and the dwarf raises his hammer (or was it an axe?) when that drunk lady from earlier comes flying out of nowhere, raising her hands and sending a vicious blast of something at the broken door. The magical blast hits the door just as the dwarf’s hammer strikes with a sickening crunch and the broken door didn’t move after that.

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There was also a sickly old dog inside, slavering at the mouth and growling as menacingly as a crippled, aged mutt can. The dwarf casually (yet quite forcefully) backhands the pitiful thing with his hammer and died instantly, mercifully.

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As our man thought things couldn’t get any queerer, an elf rushes up to the windows and starts casting spells inside. ElfCastingSpells.jpg The nimble, acrobatic woman from earlier is up on the roof looking through holes in the roof (she appears to nearly fall through the roof at one point) and shouting out to those inside. There are sounds of fighting inside for maybe a dozen seconds more and then all is still once again. Our invisible man walks into the warehouse and sees the crumbled body of the old man underneath the door and the mutt’s corpse not far away, it’s head unrecognizable not that it was pretty to begin with. In another room lie the corpses of a gnome and a half orc on the floor. The intruders are quietly and rapidly searching the house for something, but don’t appear to find anything. As they force their way downstairs, they meet a herd of kids trying to get out. They hear someone call out something from deeper inside the warehouse, but our protagonist can’t hear quite what. It seems to placate the kids and they head back downstairs. Our man follows everyone and sees dozens of children talking intently to the intruders. The intruders bandage minor wounds from the previous encounter and clean their weapons and clothes as best as they can manage while they talk to the kids. The acrobatic woman checks an office briefly, but quickly backs out and shuts the door, shaking her head and saying the office was occupied. Our voyeur was surprised that nobody really asked what she meant. It wasn’t until later that our protagonist found out the office was inhabited by a number of nasty spiders.

The invaders finally seemed sufficiently recovered from their earlier slaughter and walked out the back towards the river. In a comic scene, the acrobatic woman tried to stealthily drop down off the deck to the dark ground below and she fell in some mud. The dwarf cheerfully and ponderously followed, not even bothering to really attempt at stealth or making a serious go at landing on his feet. FallinMud.jpg He picked himself up, brushed off the mud and dirt and seemed just fine though. The human man displayed some caution and whispered down to make sure it was all ok down there before carefully climbing down. Our unseen man realized that the elf lady walked out another exit. These intruders seem to do things haphazardly.

Oh and just as our man was thinking that, the dwarf sprinted across a nearby damaged, decrepit wharf at the end of which a ship was moored. Predictably the wharf’s old wooden boards did not hold up the dwarf very well and his leg fell through rather early in the run. Thankfully he didn’t seem hurt. The rest of the party moved forward much more carefully, wary of rotted boards. They seemed to want the acrobat to go first as a sort of guinea pig. The dwarf was having none of that however, and while he was no longer sprinting ahead of everyone else towards the ship (while the rest of the party seemed to desire a stealthier entrance), he did not seem inclined to let the acrobat woman take the lead. Even the drunk woman was managing better.

It wasn’t long before the dwarf nearly fell clean through the wharf, barely catching himself at the last moment and hauling his sorry ass back up to safety. Mind you he was wearing plate armor at this time and there was no chance he was going to swim. Nevertheless, he escaped probable and easily unavoidable death with that lucky grab. Just as he clambered back onto the wharf though, an enormous shark launched itself from the river, biting air where a tasty, plump dwarf had been a half-second earlier.

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Our invisible protagonist decided he’d had enough of this nonsense and left. When he arrived back to Warehouse Way, the street outside, the city seemed mostly ignorant of the shenanigans going on inside. Perhaps someone from a nearby house had heard, although he supposed the loudest ruckus had only gone on not much more than a dozen seconds in total. The street didn’t look all that busy.

Ah well who knows. Maybe someone heard. Possibly someone even alerted the Korvosan Guard. Or just as likely no one noticed anything particularly out of the ordinary enough to make it their concern. The invisible man certainly wasn’t going to stick around and make it his business. There was too much killing going on tonight and he would be no part of it.

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Baby's First Harrowing

Hey folks! In preparation for tonight, I’m uploading a better (more complete/relevant) version of the same Harrow reading (approximately) that we had in our first session. (Bear with me on the changes, I totally did some things wrong even after all that reading!)


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After telling you the location of Gaedren Lamm, the room falls silent for a moment. Before anyone can say anything, Zellara draws in a long breath and begins to speak again.

“I cannot offer you much, except the chance of revenge. The only other thing I have is the reading of the cards, which may give you some clue into what lies ahead. If you are interested…?”

(Some folks said yes, I believe but I don’t remember which ones (but not Toadie, GOSH))

As soon as someone shows interest, Vellara smiles and immediately stops fiddling with/ shuffling the cards (a habit she’s grown as used to as breathing), expertly skidding nine cards onto the table in 3 columns, 3 cards in each.

“First, we see the past, so that we may understand your future…”

She flips over the leftmost column, top to bottom, revealing The Beating, The Locksmith, and The Snakebite. She looks almost surprised, pausing a moment before continuing.

“A curiously strong telling of both despair, and hope. There is a great malevolent force at work behind the scenes of Korvosa, something long in the making. The people are beaten down and crushed, but the placement of this telling tells me that they also hide a hidden strength… and in that strength lies the keys to the city’s destiny.”

She points at The Locksmith, falling just short of touching the card itself.

“This is a potent placement, one of imminent change. The destiny of Korvosa is changing, and your destinies are linked with hers. The threads of fate do not tell me how, but in whatever is to come, you are the keys to that change.”

She looks around at the party briefly as she flips over the next column, a thoughtful look on her face as she clearly revises her impressions of you.

“The next three indicate the present, things that have happened recently or will happen very soon.”

Her demeanor grows grim, lines in her face sharp as the cards revealed from top to bottom are The Avalanche, The Rakshasa, and The Crows.

“The treacherous power in Korvosa has been very busy indeed. I see here The Rakshasa, indicating that this power is an expert puppet-master, meticulously leading the city to disaster from the shadows… a great loss to Korvosa looms on the horizon, close at hand. All of its people will know bitter loss and despair… and the loss of much that they hold dear.”

She puts a thumb and finger on The Locksmith and The Avalanche, looking each of you in the eye in turn,

“Disaster IS coming. It’s too late to change that. But there is still enough time to avert the worst of it… and again, your fate and Korvosa’s are inevitably tied together. Choose your decisions wisely, (pointing at the Rakshasa momentarily and folding her hands in her lap) your influence may be greater than you think.”

This time as she flips the final column, she appears unable to stop looking at the cards, with great intensity. (Perceptive characters notice her eyes are unfocused, as though she is looking at something a great distance past the cards) She reveals The Forge, The Teamster, and The Uprising.

“The third and final step is what lies ahead. The forces at work here are close to fruition, pushing the city towards conflict, driving it relentlessly toward chaos. That chaos is swelling, like a volcano… and it will explode. There will be a time of unrest and violence in the streets like none we’ve seen in our lifetimes, and very soon. But from the great chaos and diversity comes great strength, and in the hour of our need, it is that diversity that will give Korvosa’s people the strength to go on. Or perhaps it is your diversity that changes Korvosa? The threads are tangled with each other to much to tell.”

She looks up again, looking mildly overwhelmed and very troubled. “Be sure of one thing… there is a time of bloodshed and conflict coming to Korvosa, one that will shake the foundations of this city. There are too many who have lost too much in this city, like all of us here tonight I beg of you, do what you can to ease her pain. Be the justice that Korvosa so desparately needs.”

Zellara heaves a great sigh and slumps in her chair, a hand to her forehead, “That is all I can do for now. Such an unexpectedly powerful reading leaves me drained and tired, and I must rest. Please, see that justice is done, that is all I ask since I cannot do it myself.”

She politely wraps up/chats for a few minutes as she stands next to door, and nearly immediately upon the last person going outside, the light inside goes out.


If you have questions about your reading or interactions with Zellara, let me know!

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Day One
And so it begins...

Note: This was mostly written by Zach so it’s strongly from Toadie Dixon’s perspective. Everyone is encouraged to edit it to a more balanced perspective please! I don’t want this to feel like Toadie’s campaign!

otherfortunteller.png The setting is a home near the docks. Looked kind of shoddy on the outside, but turned out to be cozy and pleasant on the inside. Well, except for the fact that a Content Not Found: fortuneteller lived there.

We start things off with Toadie arriving first to this house. He tried knocking on the door. When no one answered, he tried the handle and was surprised to find the home was unlocked. He let himself in. Before he’d hardly established his bearings, in walks an Elf. I’m not sure Toadie ever did get her name until much later. He asked if she owned this home. She said no. After an uncomfortable pause, Toadie asked what she was doing here. She said vaguely ‘just looking around’ which would end up being the first of many comments to annoy Toadie tonight. She asked what Toadie was doing here, but upon finding out that she was from out of town, he just answered that he was seeking information about someone (knowing that she couldn’t possibly know about the villainous Gaedren Lamm).

As the ensuing awkward silence become longer and more uncomfortable, the door bursts open and in rushes a Dwarf, flourishing some weapon (Toadie’s recollection was that it was likely an axe or a hammer, although perhaps a sword..?) and demanding something of Gaedren. He seemed a little set back that a bored, irritated human and an absent, detached elf were there to greet him instead of this sinister Gaedren fellow. But Toadie Dixon’s ears perked up at the mention of this hateful person and soon the two bonded over the knowledge that they were both hunting the same man. The Dwarf’s name was Franz Faustin and he was a Hellknight of the Order of the Nail who liked to say things like ‘Ever the janitor, always the king’ or some such nonsense. A few of these sorts of utterances soon had Toadie bewildered and irritated. Why must people speak in riddles instead of just getting to the point! But all in all Franz Faustin seemed like an alright type, considering [that he is a Hellknight]. His breath reeked of booze but he seemed surprisingly present.

After a few minutes of conversation that managed to vacillate between pleasant and bothersome, a pretty enough girl walks in [I’m not sure Franz Faustin ever did close the door after his dramatic entrance] who sits down. It didn’t take Toadie long to realize she was most definitely not his type. I’m not sure anyone had ever gotten under Toadie’s skin like that just on first impression. She managed to answer every question with a question, which made Toadie rather cross. Why couldn’t anyone just answer a damn simple question this evening! He never did figure out who she was or what she was doing here or whether she was good at sneaking until much later.

To be fair, perhaps a big reason why this woman (who’s name was Olive, it turns out) was unable to answer Toadie’s rather aggressive questioning was that a drunk woman tottered in. Well not quite tottered but you know what it looks like when a drunk person is very obviously trying to appear sober. That was this girl. She walked to the table without a word and dropped her head with a thump. Without sitting in the chair. As if this evening wasn’t queer enough.

I can’t remember what she said because very soon after that a gnarled old woman [the Fortunate Teller who’s home we had unceremoniously invaded] waltzed in smug as a peach. She made a great show of how she knew things about us, but everything was said cryptically (of course.) and with a wink. Except when it came to ol’ Toadie. She just came right out and told everyone who he was. It wasn’t any great secret but still. With a twinkle in her eye she offered to tell the group their fortunes, which some accepted more gratefully than others.

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Oh sorry I drifted off there!

She went on and on with a load of nonsense. Toadie might regret his surly behavior later as he usually strives to be a much politer gentleman than was on display tonight. Her son was killed by Gaedren Lamm and the lady certainly deserved some more solemn respect and kindness and all that gravitas sort of business for such an ordeal.

In the end she did give the location of Gaedren for which Toadie was genuinely grateful for. He thanked her as kindly as he could (he was still in a rather surly mood from all his many sufferings) and then departed with his only (surprising) ally in The Drunk. ‘Ally’ is used generously here as Toadie really had no idea what this woman’s opinion of him was, but beggers could not be choosers on a night like this. She seemed the most of like mind of the bunch. As they were leaving, they caught Franz Faustin very blatantly hitting on the shriveled crone. Eeesh. Well Toadie and The Drunk went to drop some stuff off at Toadie’s place (he needed to collect his gear as well). They found they were being followed by that aggravating Olive who appeared to be making an effort to go unnoticed. Alika and Franz Faustin caught up soon as well and it seems that the group was going to make a go at getting this Gaedren Lamm fellow together.

TranquilKorvosa.jpg The session ended with the party heading towards The Docks in search of Gaedren. The hushed, incessant bickering of Toadie and Olive gently drift over the roofs of an unusually tranquil, placid Korvosan night. The patient Drunk, the horny Dwarf and the silent Elf trail quietly along in solemn anticipation of what is to come..

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