Curse of the Crimson Throne

Underneath the Grey Quarter
Vreeg give you many gifts!

How has our party of heroes fared since stepping deeper into the mausoleum, their street performing backup SUPER COOL AND MYSTERIOUS INVISIBLE FRIEND having flown the coop?

With the entryway skeletons handily dispatched, the Companions search the area and spots a secret tunnel leading around the main hallway! Being brave folk, they wriggle through the narrow hand-tunneled corridors, finally peeking out to see….

What looks like an exsanguination chamber of some kind, filled with dead (primarily dessicated) humanoids. A single hunched figure with bluish grey skin and ragged cloth wraps (identified by the party as one of the Derro, Dwarfkind’s twisted maniacal brethren) is busily removing one of several very full stirges from the most recent harvest when the party bursts in to surprise him!

Somehow, they manage to put down the fellow before he can cry out, and the room is taken with naught but a whimper out of him (or the stirges that were murdered).

RETCON: Inside of the cabinet you folks searched, there was an additional magic item I had not mentioned:
Riding Boots (Adventurer’s Vault 2, pg 58, 840 gp)

With a few directions to choose from, the Companions turn to the east and enter the next hallway, an engraved chamber lined with ornamented skulls and swirling designs ending in an unfinished tunnel. As the party walks through here, a trap springs, spraying acid from the mouths of skulls embedded in the ceiling… when several of the wall-mounted skulls emerged as the heads of massive pythons, with dazzling gemstones placed in the eyesockets. They mesmerize Faustin, but are unable to penetrate his mighty steel skin and are easily dispatched.

The party rushes into the next room out of the burning acid rain, straight into the arms of another derro! Though they catch him by surprise, JP puts out a wrenching scream during one of her attacks that alerts other nearby chambers!

In the first round, another 2 derro run in to back up their compadre.

And then the shrieking began.

With madness in their eyes and murder in their hearts, the derro let forth primal screams that shake the party, repeatedly dazing them (and doing mondo damage in the process!). Though the derro are paying a price for this power, they’re happy to pay it, plus, it’s only an encounter power, surely the danger is less now. The Companions take up defensive positions in their new room, and Alika lays down a fiery hailstorm behind them to slow the partycrashers!

In the 2nd round, another derro and a flying hag by the name of Vreeg enter the room. Vreeg is a female derro wearing filthy matted robes with irregular patching, and sporting quite the fuzz-stache. Vreeg is flying at the top of the chamber (15ft up, or 3 squares), throwing blinding spells to keep the heroes off balance! The heroes manage to put down 1 of the derro, but then a new development takes place… when Vreeg starts infusing the Derro with further madness!

Your enemies eyes roll back in their heads as they begin to cackle with maniacal glee, they repeatedly shout, engulfing everyone in the room in horrible dazing damage. As they do so, they begin to bleed from the eyes, nose, and ears, clearly straining their minds and bodies to the breaking point at Vreeg’s command.

As round 3 begins, the heroes have shrugged off almost everything the bad guys can throw at them, despite incredible odds! However, from behind them in an unnoticed secret door lurks a monster… who suddenly explodes into the room with showers of splintered wood!

A horribly lumpy and mishappen Ogrekin lurches out of a hidden doorway, dragging a broken grave totem behind him.

YOU SCARE CABBAGEHEAD, SMASH YOU!” etc

With massive cords of muscle under misshapen flesh, Cabbagehead flings the totem in an enormous arc, hitting several of the party and causing widespread damage (and localized panic!). The party considers running… but then remember the horrible hellstorm raging at the entrance. (This was where we split up the evenings)

Round 4 begins, with Vreeg cackling “more gifts for my pretties! KEKEKEKE”, and general debuffs and misery all around. Whether she’s lighting you on fire, blinding you, or just insulting you while she floats around the room, nobody likes Vreeg. This round is a tough one, with the baddies and heroes alike spending Action Points to get in horrible blows! At the end of this round, about half the enemies are bloodied, but 2 of the Companions are unconscious!!!

Round 5 starts, and somehow those lucky sods pulled it out!! Hard choices are made and JP is left to fend for herself this round as HP gets tight all around. 2 more of the derro go down, but the hulking Cabbagehead is providing plenty of damage all on his own!
In round 6, the tide has turned. Cabbagehead is bloodied, Vreeg is rethinking her life choices so decides to leave the party with a spell to mutate and grow the already massive cabbagehead, and JP finally gets a much-needed pick-me-up.
(Please edit in your own actions if you like, this is placeholder:) JP is fresh full of kickass upon waking up, and fills Cabbagehead with fiery death, pinning him down for the party to get in some good screw-you-for-almost-killing-us kicks!


Huzzah!

A full loot list will be provided at the end of the dungeon online, for now we’re just keeping track at session.

Alright, finally got another post on… lazy ol’ DM! If any of you wants to change this post to better reflect your ACTUAL reactions/actions, please by all means I do! I would appreciate it! =)

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Session 9
Leveling & Loot

This session we didn’t do a lot of roleplaying. I think we got a new mission to rescue a gal somewhere in The Shingles.

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Session 8
The dirt is dealt

We met Devargo Barvassi at Eel’s End. The guy was a total tool but we chummed it up since he and his cronies looked kinda menacing. He’s a cocky, saucy SOB, so we dished the cocky bravado right back. Arrogantly made an offer 2 to 1 that Toadie beats his best man at Knivesies. Possibly paid a fee. It was all confusing. In the end, Toadie wrassles his opponent off the table and scores a victory. We get mad $$$ and walk out with the dirt on the Chelaxian Emissary that we needed.

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Loot up to now!
More shinies!

This is mostly finished now, remind me if I’ve missed things, and hopefully I have a better system in place for this in the future…
Thanks to everyone who’s been posting, here or elsewhere on the wiki! =)

MAGIC ITEMS:
[Level 6 Magic Item]: Polyglot Gem (Thassilonian) (Adventurer’s Vault, page 175 [Wondrous Items])
(pickpocketed from one the patchy nobles in Eel’s End, by Olive)
[Level 5 Magic Item]: Goggles of Aura Sight (Adventurer’s Vault, page 141 [Head Slot Items]: One of Gaedren Lamm’s treasures)
[Level 4 Magic Item]: Bloodcut Armor +1 (Player’s Handbook, page 227 [Magic Armor]; found on the dead Half Orc from the Old Fishery)
[Level 4 Magic Item] Darkleaf Masterwork Leather Armor; PHB, pg 228 (more info in Elenol’s comment below)
[Level 3 Magic Item]: Safewing Amulet +1 (Player’s Handbook, page 251 [Neck Slot Items]: One of Gaedren Lamm’s treasures)
[Level 3 Magic Item]Abalone-Shell Holy Symbol of Shelyn’s Hope — Level 3 Symbol of Hope, PHB, pg 237 (more info in Elenol’s comment below)
[Level 3 Magic Item] Catstep Boots — Level 3 magic item; PHB, pg 246
(more info in Elenol’s comment below)
[Level 2 Magic Item]: Cloak of Resistance +1 (Player’s Handbook, page 250 [Neck Slot Items]) (taken from Verik Vancaskerkin)
[Level 1 Magic Item] Amulet of Protection +1 — Level 1 magic item; PHB, pg 249
(more info in Elenol’s comment below)

[Level 2 Magic Item]: Alchemist’s Acid (Ammunition) (Adventurer’s Vault, page 23 [Alchemical Items]) (found on Yargin in the Old Fishery)
2 potions of healing, per page 255 of the Player’s Handbook (PHB).
There’s at least 2 more wands to come, maybe one other magical item proper.

MUNDANE ITEMS:
3x 100 ft poor quality hemp rope (smells like the Old Fishery)
ornate silver dagger (in the style of entwined serpents)
leather armor (heavily patched, but quite functional)
thieves’ tools

GOLD:
(Elenol’s comment gold is counted in this)
There’s about ~1000g in gems, statuettes, and art objects that you folks could sell/trade (count it as effective money). There was also one 250g piece I’m not counting in that, but I believe Alika yoinked it as a tribute to the Beautiful One herself.

~250 from Old Fishery, 1200 quest reward for returning the amulet to the Queen, 1000 gold for Verik Vancaskerkin (plus 500 more for returning him alive) , 1000 gold given for bribe for Devargo Barvasi (400 spent on bribe itself), 800 gold won in Knivesies bet, some amount pickpocketed by Everyone’s Best Friend McSneakyPants

TOTAL GOLD: At least 4550 to be split amongst the party (not counting bets won by Toadie or “load lightening” done by Olive)

Note: I’m not really sure. I diverged wildy (in your favor, as it turns out), and am trying to put together numbers, but if any of you has kept good records I would appreciate knowing what your estimates on gold are!

Selling items you don’t want:

We’ll go over this in the coming week’s item session. Chill until then or read the book yourself. =)

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The happenings of 1\29\2915
this is what you get when other people don't post :)

So I lost my work on a real post so instead of my work you are going to get Juniper’s quick account of the last assortment of happening…

Look upon my works, ye mighty, and despair; nothing remains round the decay of that colossal wreck boundless and bare…

My eyes opened as the cruel rays of the sun snuck through the shambles of a window that ruled a wall of what i can only assume is my room. Life after my wandering has gotten complicated. Complicated, what a silly, indescript word. My life has become a mix of escape, mania, and danger. Sometimes, I wander in the midst of this world seeing glimpses of happening like alligators and sharks trying to eat short, horny mailed creatures and at other times I see the grit of things. The wood chipped on this inn, the rank smell of the man down the hall, the chatter of people that apparently are in my cohort, Sneaky and Silly. Sometimes, I am blissfully unaware. Wandering a midst of words and happenings. That is the use of the Silly. There is direction in that one even if he is a bit daft.

Suddenly, I feel the coaxing of the midst. I’ll be under soon. Unintelligible and delightfully free from pain. Pain. Perhaps, first I’ll… First I’ll people. Yep people. Peer in the window and there is pukey. Silly must have depuked him. Silly, Silly. Wander down stairs and who’s there. Horny passed out, Sneaky chattering and Silly doing food stuffs. Pretty face comes down afterwards. She talks of rabbits. Rabbits! Son liked rabbits. Son liked many things. Rabbits, rabbits, rabbits. Silly and Sneaky say no to rabbits. Off to money things. Don’t be last! Race to stay in the front with Silly.

As we go Pretty face sees something interesting. It is a voodoo doll of one of the guardy people. She buys it. I want one. I want a rabbit one. Nothing but silly peoples. Stupid people. If I want to hurt people I can catch them. Rabbits on the hand with their hopping and running. They should have voo doo dolls.

Suddenly, I’m back and painfully aware. We are standing in front of some regal looking fellow with a multitude of ridiculous voices. Immediately I don’t trust him as I see him eyeing Sneaky with a lustful gaze. Sneaky is far too tiny for such things. As we wander through conversation with this fellow and the Lady of the Perpetual Drug Abuse I learn of a new purpose to direct my rage. Some fellow on the docks who needs discovering. If I can kill then so be it. Ready for the next adventure I follow Pretty face. She tells me her version of secrets. Sneaky shouldn’t be trusted. Silly woman. Trust is for no person. I’ll remember her warning though. I will need gold if I want to keep causing pain to others and Sneaky isn’t to be trusted.
We wander to the docks with the multilingual man and everything goes blank. Clouds. Memories. There isn’t pain here. I think I see a bar? Is it on the docks? Where are we? Why? Is Sneaky sneaking? No. That is my son. Wait, he’s dead. Why? I don’t understand. I hear myself saying I will help make someone a prostitute. Wait, that doesn’t make sense.

My name is Ozymandias, king of kings.

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Well That Was Unexpected
In which the job gets done

I don’t know why everyone’s so shocked the job’s done. This lot. I tell ya, they couldn’ keep track of themselves on the wrong side o’ town. Honestly, I’m a bit surprised they’ve lasted as long as they have, considerin’. Still, most of ‘em ain’t so bad. JP‘s kind of soggy and Toadie’s a bit of a thicky, but they’re a right lot better’n Gaedren ever was. Arsebiscuit.

So yeah, we came up with a grand old plan to get the wheezy old geezer out of the meat shack and distract ‘im with Faustin. How that worked out is anybody’s guess but seems I’m outta curtains now. Bet I can con the innkeep into puttin’ it on Miss Prissypants’ tab. I sure as shingles won’t be payin’ that bill. Anyway, I climb up the ladder and crawl over to the window and whosit is asleep. ASLEEP. Now you tell me if those ain’t the ripest pickin’s you ever heard of. So I go inside and make sure the bloke is nice and unconscious right? Easy as pie.

But then I start to get bored ‘cause nobody’s about and Kieran’s always been the brains in these operations. What’s so important in this gent’s office? So I poke about and find some things what I think might fetch some useful information and wait. And wait. And wait. And finally that fancy elf comes up the ladder looking all confused about her face and I’m tryin’ to get her to come over and she’s looking at me like I’m speakin’ another language and eventually she starts to seein’ the light and creeps over (not as good as me, but then she’s not me). I pop up with the chap—who is heavy!—and eventually everyone’s got the good sense to get a wagon and next thing you know it’s ZIP! Down the alley and no ma’am we can certainly wait until morning to get paid. Honestly. Cross heart they waited.

But we celebrated, too. Well, much as we could. Turns out JP and elfy can’t hold their liquor much as they like and Faustin had too much of a good time seems like. Kept trying to tell Toadie what the job was, but his brain thinks too hard about it and couldn’t keep up. Walls is easy once you know how to be less. Oh well. We keep it up I might be outta this hole yet.

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Reconnaissance and Session 5
The one with crossdressing

I got probably 60% or 70% finished with a great big long write up of Sessions 5 & 6 before my browser crapped out and I lost it all. I’m now tackling it again, but the emphasis for now is going to be on Toadie and it’s probably gonna be concise as I only have 30 or 40 minutes before I have to jet for our Session 8! (note: I failed to finish before the session)

So The Companions (as we now fancy ourselves after the party sat Toadie down and explained that we were not going to refer to ourselves as ‘Toadie and His Companions’ any longer) started Session 5 off headed to an inn in the Midlands district. It was a nice enough place and enough of an upgrade from Toadie’s hovel that he immediately decided to stay there while room and board were paid for by Cressida and the Korvosan Guard.

As a quick reminder, we’d left off Session 4 with The Companions being contracted with the Korvosan Guard and tasked with bringing in Verik Vancaskerkin dead or alive (but with a bonus if alive). There was very little information other than the fact that he was a deserter and may have convinced some fellow Guardsmen to join him. He was rumored to be hanging around All The Worlds Meat, an old butcher shop. We didn’t know why he deserted, but it was assumed that it had something to do with the riots in the streets protesting the Queen’s ascension to power after the death of King Eodred.

The Companions were all in agreement that they wanted to gather some intel on the situation before diving headlong into their mission. After all, if you’re going to be abducting someone (or likely killing them in the attempt), you make sure as well as you can that you’re indeed being morally responsible. Nothing makes you feel like a bigger asshole than killing a pretty decent person minding their own business. But deserters are deserters and as far as Toadie was concerned, a Korvosan doesn’t just abandon his post no matter the political climate. Deserters must be brought back and justice must be served. The alternative is chaos and anarchy.

After unpacking their belongings in their rooms (Olive got the nicest room at the far end of the hallway upstairs — the only room with a window and curtains!), the group moved downstairs and talked their next move over coffee and alcohol. The bartender downstairs didn’t know much as far as I can recall and the party was split as usual on how best to go about gathering information. And by ‘being split’ I mean mostly Toadie was making suggestions on what they could do and everyone (especially Olive) kept insisting on all the many reasons why they were all bad ideas. With gritted teeth, Toadie forced a smile on his face and suggested that perhaps The Companions would get more information if they split up. And so he left in search of a half decent pub in the area.

After spotting the first place that felt about right, Toadie went in pretending to be a merchant from Korvosa’s rival city Magnimar. Got some lunch and a drink and went about asking where he could get some cheap meat for his employees. Eventually he was able to steer the conversation to All The Worlds Meat. Didn’t get a lot of useful information, but on the way out, the barkeeper pulled him aside and told Toadie something mysterious about asking for ‘the night’s special cut’ if you want some muscle. Toadie initially misunderstood this to mean something about this special meat having an exceptional amount of protein or something, but then his old street smarts and history dealing with some of the riff raff of the city reminded him (meaning the group finally told Zach) that this hint was more about hiring some thugs to do unsavory work. The barkeep would say nothing more, so Toadie finished his meal and departed with a friendly nod and little extra on the tip.

On his way out, Toadie noticed a fellow hunched over, vomiting his guts out. The guy looked familiar and after a moment, Toadie realized it was Grau Soldado, a fairly new arrival to the Korvosan Guard. This man was a renowned student from Orisini’s Academy who was rumored to depart under scandalous circumstances in which no one really knows what happened, but the gossip had it that it all had something to do with love and Sabina Merrin and Vencarlo Orisini. Regardless, Sabina ended up Queen Ileosa’s bodyguard, Vencarlo with a scar above his cheek and Grau in the Korvosan Guard.

Well Grau was a mess. He wanted to drink more. He passed out. Toadie practically carried him back to the in that the party was staying. Set him up in his room. Tried to make sure he wouldn’t choke on his vomit and left. The group still wasn’t back so Toadie decided to head to All The Worlds Meat and see what this special cut business was about. On his way out, he passed the gang getting back from their reconnaissance efforts. Toadie was confused why they were bringing a poorly dressed dwarf woman with them. Oh but that was just Faustin dressed in what looked suspiciously like Olive’s window curtains from her nicest room. Toadie was about to ask… but no. This group was an odd bunch and their explanations were often vague and not terribly helpful. Best just to let that one go. After exchanging brief pleasantries and explaining what everyone was about, Toadie went on his way on the gang went on theirs.

Fortunately, All The Worlds Meat was just down the street from the inn. There was a short line to the door with some really ragged looking folks. Apparently they were lining up for free food. Toadie didn’t especially fit in with his leather armor and sword at his side but whatever. Folks were allowed to enter one at a time and always exited with a parcel of food. Finally it was Toadie’s turn to enter the shop. There were two men at behind the counter. The fat one looked like he might die from heart trouble at any moment. The other fellow had a long, sharp nose. There was no sign of Verik. The men asked what Toadie wanted, seeing that he probably didn’t need free meat judging by his appearance. Toadie said he was looking for the night’s special cut. They seemed excited by this, offering a price (I think around 50g or so) and saying they’d take care of just about anyone and make sure they never bothered Toadie again. Toadie chuckled conspiringly and said that he just wanted to make sure that this was the place as he’d heard and that he’d be back tomorrow with the target and details. After dozens of seconds of winking and chuckling and general dumb hobnobbing, Toadie was able to pull himself away and he headed back to the inn.

How confusing that these folks both feed the poor for free and also contract to ‘make people disappear’. Toadie was looking forward to a chat with this Verik once they took him in to the Korvosan Guard.

Back at the inn, The Companions were excitedly talking and gesticulating over one of those meat parcels. Turns out Alika had asked for a ‘special cut’ and been willing to pay with money. Turns out also that this meat was human. The Companions were looking more and more like they were justified in bringing Verik back to Cressida and The Guard for questioning and for justice! And Faustin was still dressed as a woman.

And that’s where we left off! The Companions were making plans to sneak into All The Worlds Meat that after nightfall while um, Faustin went on a date. With the fat dude from the butcher shop. Well done, Faustin.

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And so we got a job!
Workin' for the man..

I didn’t get to this right away so I’m going to do a quickie. Bullet form. No bells & whistles.

  • Zellara the Fortune Teller can somehow speak to us through the magical deck of cards that Alika picked up from Gaedren Lamm’s rotted boat.
  • We took Zellara’s head to the Gray District and paid a small fee for them to bury it somewhere nice. No questions asked! It was almost peaceful there compared to the unrest an near-rioting in the rest of the city.
  • Oh yeah the city is nearly rioting.
  • We saved a young noble! Maybe Cory can remind me what his name was. He might be a useful contact later. Toadie was under the impression that the guy felt he still owed us even despite the whopping 50g payout (’it’s all I have on hand right now!‘). But really the goons probably had a point in general (wealth and power inequalities and probably other legit beefs but…) but you don’t take your grievances out on someone you don’t know at all. Be smart and moral about it people! That’s what Toadie thinks anyway. Good grief.
  • We learned that Franz — god, Faustin (I’m still doing it unintentionally) — has Toadie’s back! I don’t but it sure looked like everyone else was gonna leave Toadie to stand up to the rioters alone. IT WAS THE RIGHT THING TO DO PEOPLE!
  • Someone remembered that the Amulet we looted from Gaeden’s place was property of Queen Ileosa. The party was split on what to do with the amulet with Toadie wanting to return it to the queen (there was a real nice ransom offered) but also insisting (somewhat obnoxiously, he has a habit of insisting and bossing and whining and assuming an awful lot in an awful short period of time) that the party reach a consensus since we couldn’t very well split the amulet 5 different ways. Of course Olive would be the one to raise the noisiest objections against Toadie. After a night of sleeping on it, the party maybe got a little bullied into returning the amulet to the Queen.
  • The Queen’s Bodyguard is hot!
  • She’s also all business Faustin!
  • And maybe lesbian.
  • Toadie wasn’t sure about the Queen. Despite standing up to the rioters the previous day, he did actually sympathize more strongly with them than he did with the Queen. She sounded like kind of an awful bitch, honestly. But she sure changed Toadie’s mind! She seemed business-like, polite, stern, fair and she helped us get a job with the Korvosan Guard which is like, Toadie’s dream. Olive would be the one to express reservations. JP actually got a little miffed with Toadie for referring to the party as ‘Toadie and his companions’ which was yet another faux pas that may be grating on his new friends by now. After getting bitched out by JP (her version of bitching someone out is a raised eyebrow and a wry statement but it embarrassed Toadie a little) twice (yes he accidently did it again) he’s going to make a real effort when he’s speaking on behalf of the party to introduce everyone like equals and not like his followers.
  • We have housing with the Korvosan Guard now in the Midlands District! So ya’ll can move your smelly possessions out of Toadie’s tiny cramped hovel! Actually his stuff might just be safer in the Guard Quarters. Maybe he’ll just up and move out. He’s got money now, after all.

And that’s where we left off! Fill in anything I missed or misremembered! As always!

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Loot from the Old Fishery
Shinies!

Update: Added a loot item below by popular demand

Here’s the treasure from the Old Fishery, as promised! Keep in mind that we are not using the +? bonuses on armor and weapons, but just their properties, as part of the focus on roleplaying instead of the Gear-Go-Round game. You should be able to use them without issue using the descriptions provided below!
I know this part is especially tough at first, and I’ve changed it a bit from normal to boot. If you guys have questions about how gear works, I’m more than happy to help.


Found amongst the bodies of the scum slain at the Old Fishery are a few items of note:

2 potions of healing, per page 255 of the Player’s Handbook (PHB).

Darkleaf Masterwork Leather Armor — Level 4 magic item; PHB, pg 228
This armor is a leather tunic worn with obvious use, but the embellished leaves and vines climbing the sides seem as crisp as the day they were stamped.
Property: Gain a +2 item bonus to Armor Class (AC) against the first attack made against you in each encounter.

Amulet of Protection +1 — Level 1 magic item; PHB, pg 249
An amulet of simple design, with a picture of a dancing bear underneath the moon set in silver.
Slot: Neck
Enhancement: +1 item bonus to your Reflex, Fortitude, and Will defenses.

Catstep Boots — Level 3 magic item; PHB, pg 246
Item Slot: Feet
Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.

Abalone-Shell Holy Symbol of Shelyn’s Hope — Level 3 Symbol of Hope, PHB, pg 237
A beautiful abalone shell, with a carefully marked image of a beautiful woman holding a glaive in the crook of one arm, hair dancing in the wind.
Implement (Holy Symbol)
Critical: +1d6 damage on a critical hit
Power (Daily <> Healing): Immediate Reaction. You can use this power when you or an ally within 5 squares of you is hit by an effect that a save can end. You or the ally (whichever was chosen) gets +5 to saving throws versus that effect.


In a footlocker near Gaedren’s nasty bed, locked with a rusty lock (which while a complex mechanism, the lock itself is rusty and easily broken by a kick from a certain no-nonsense dwarf or Toadie) are some treasures, each of these treasures are wrapped in cloth and tied shut with twine:

- the holy symbol of Shelyn (as noted above)
- a narrow teak cigar case inlaid with bits of jade (25g)
- a 2-lb gold ingot worth 100 gp bearing the Cheliax coat of arms (not a problem in Korvosa)
- a fist-sized scrimshaw carving of a kraken with garnets for eyes (200 gp)
- a silver ring with the inscription “For Emmah — the light in my nights” (150 gp)
- a highly realistic (and scandalous) figurine of two entwwined succubi (450 gp)
- a gem-encrusted frying pan, long past its beautiful days… some villain actually cooked breakfast in it, and it’s never been the same since. (originally 250 gp, now worth 25 gp)
- 25 gp in silver and copper in the office desk/ on bodies

Totalling:
950 gp in valuables / loot
(For simplicity’s sake, I will assume these are all sold as one big pile(unless you folks decide to keep some of it for some reason), but we do need to have you folks find a store in-game at least the first time before selling!)

And the item that stood out from everything else, an incredible ornate bejeweled brooch with a broken clasp:
Even to the untrained eye, this brooch is obviously the most valuable object in the entire collection, perhaps even worth more than everything else here combined. Upon closer inspection, it is a circular gold brooch depicting a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald. The brooch itself is worth 1,500 gp, but there’s something about it that seems so familiar… Toadie lets out a low whistle, expressing his appreciation for its value.


I hope that’s good for now, please let me know if I’ve missed anything from last session!

- DM Cory

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Session 3: Sharks, Alligators, and Scumbags
...oh my!

This is mostly complete, but feel free to edit/add to it!

As Alika crept around the sturdy boardwalk, she saw the rest of the party fighting with a giant shark. Alika definitely made the right choice on that one. Meanwhile, holes appear in the lower boardwalk with increasing rapidity as a jagged-toothed shark tears into it while attacking Faustin and Toadie. The shark mauled Toadie and put some holes in his ribs! Olive helped Toadie claw his way to safety on the deck of the ship first, and the shark ran off when it began to worry that its prey was faster than it.

A much needed quick break is taken when we all get to the top of the ship. Most of the crew had to climb up a terrible moldy log to get up, after such a tumultuous journey there!

Progressing through the ship, Toadie almost steps onto a trapdoor before Alika points it out to him! With a grateful Toadie in tow, the folks then moved on to face Gaedren Lamm (who was waiting for them, having heard a mighty shark battle). He faces away as we all stand at the bottom of the stairs trying to decide who should go first. Alika, with her low-light vision, makes a go at it, immediately prompting Gaedren to shoot an arrow right past Alika and Faustin. An epic battle begins!

A flaming hailstorm rains down on the right side of the ship, covering both Gaedren Lamm and a crocodile that sits in a pit in the middle of the room. Gaedren sets his enormous pet crocodile (Gobblegut) ON FIRE which causes it to go wildly out of control! He then proceeds to taunt everyone in the party with those he’s killed, and mocks the party! Among those he lists as his kills: JP’s husband, Toadie’s junkie friend, and Alika’s parents.

Faustin bravely takes the brunt of the attacks, and is dragged into the pit by mighty thrashing jaws! The ever-vigilant Toadie, seeing his new friend in trouble, leaps onto the back of the beast and pries open its jaws!

Gaedren Lamm is afflicted by a hellish curse from the mysterious drunk warlock JP, but the party leaves him intact and almost unconscious… until he attacks the party with a vial of acid, he is consumed by the wrath of said curse turning on him, a creeping, smoking wave of mossy rot engulfing the scumbag, leaving only a bit of crumbly flesh and scorched bones… he does smell better this way, though. Meanwhile, diamond specks sharp as razors dig into the croc’s scaly skin.

Olive was very creepy with her incessant disappearing, but perhaps we should just be happy that she finally entered combat this session and even delivered our critical fatal blow to that terrible fucking crocodile (aka. Gobblegut, Crocodile Terror of Orphans) before it can tear any more of Faustin’s armor up! When denied the chance to interrogate Gaedren, the enraged Olive appears as if from nowhere with a shriek of rage. As she raises her arm to stab the beast, the nearby shadows of the players (the entire party was close enough I believe, except maybe Alika) rise in unison with her hand, and when she stabs at Gobblegut, the shadows too descend in a flurry of nightmarish stabs before dissipating, leaving the giant croc in its death throes.

Afterwards, you folks find a bunch of garbage and random clutter, as well as a small pile of loot (I’ll let you know more details on that later), including most notably an incredibly ornate, incredibly well-crafted, incredibly out of place amulet. Toadie, after hefting it and running a keen eye over it, says in a nearly hushed tone that it might be worth more money than he’s ever seen.

A hatbox is the only other thing of note here, surrounded by a cloud of buzzing flies. Toadie cautiously opens it, and upon opening it, looks sick and suddenly lurches away! When the rest of the party looks, it contains…. Zellara’s severed head!!! Alika determines that she’s been dead at least 3 weeks… and spots a blood-soaked Harrow deck underneath the head. After carefully cleaning and wrapping the deck with a cloth, Alika packs the deck away.

(You folks can take the head in the hatbox somewhere, but for now I’m assuming it was left on Gaedren’s bed unless one of you wants to carry it or bury it, etc)

With this strange twist of events in mind, the party leaves the Fishery only to discover that madness has overtaken the city! Smoke rises on the horizon, the red glow of distant fires reflecting off the smoke above. The frantic clang of alarm bells sings out in harmony with a cacophony of screams, the clash of steel on steel, shouting, and the occasional detonation of an arcane blast of some sort. As a wing of Sable Company griffon riders flies overhead in formation, arrows sprout from a griffon, trailing blood from the sky as the rider attempts to save the landing, without much success. A hundred yards down the street, they connect with the outstretched hand of a statue of King Eodred II, with bone-crunching results. Neither gets up. The wing continues flying on, some distant objective more pressing.

Over the din of the streets can be heard a Korvosan herald attempting to announce, “The king is dead! Long live the Queen!”, only to be shouted down with ragged cries from the crowd of “Hang the queen!”, and “The usurper whore must die!” followed my more fighting. Through an alleyway across the street, you can see a gang of would-be looters running by on the next street over, pursued by a lone Hellknight, greatsword already dripping with blood.

King Eodred II is dead, and Korvosa is on the edge of anarchy!

(If anyone checks, the rider’s neck is snapped and the griffon is dead)

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