Wealth Rules

Wealth

Every character has a Wealth bonus that reflects his or her buying power—a composite of income, creditors, possessions, connections, and anything else a Korvosan needs to make money. A character’s Wealth bonus serves as the basis of the character’s Wealth check, which is used to purchase equipment and services for the character.

Wealth Bonus

A newly created 1st-level character’s Wealth bonus is 0 plus:
To determine a character’s starting Wealth bonus, roll 2d4, and add any applicable background or class features chosen at character creation(to be discussed with the GM at the time of creation). Generally assuming 2d4 + 1 is a fair bet.

Over the course of play, the hero’s Wealth bonus will decrease as the hero purchases expensive items and increase as the hero gains levels.
A character’s Wealth bonus can never fall below +0, and there is no limit to how high the Wealth bonus can climb.
Since Wealth is an abstract concept, it’s sometimes difficult to determine how financially well off a character is. To get a general sense of how financially solvent a character is at any given time, check the table below.

Wealth Bonus —> Financial Condition

+0 —> Impoverished or in debt
+1 to +4 —> Struggling
+5 to +10 —> Middle Class
+11 to +15 —> Affluent
+16 to +20 —> Wealthy
+21 to +30 —> Stinkin’ Rich
+31 or more —> Swimming in $$$

Purchasing Equipment

Wealth checks are used to determine what characters can afford and what gear they might reasonably have access to. Every character has a Wealth bonus that reflects his or her buying power. To purchase an object, make a Wealth check against the purchase DC.

The Wealth Check

A Wealth check is a 1d20 roll plus a character’s current Wealth bonus. The Wealth bonus is fluid. It increases as a character gains Wealth and decreases as the character makes purchases.
If the character succeeds on the Wealth check, the character gains the object. If the character fails, he or she can’t afford the object at the time.
If the character’s current Wealth bonus is equal to or greater than the DC, the character automatically succeeds.
If the character successfully purchases an object or service with a purchase DC that’s higher than his or her current Wealth bonus, the character’s Wealth bonus decreases.

Every magical object and service has a purchase DC equal to 10 + its item level. Mundane items and services typically run from DC 1 (a night at a grungy inn, cheap bread and cheese) to DC 10 (a non-magical mastercrafted item).

Shopping and Time

Buying less common objects generally takes a number of hours equal to the purchase DC of the object or service, reflecting the time needed to locate the wanted materials and close the deal. Getting a license or buying an object with a restriction rating increases the time needed to make purchases.

Taking 10 and Taking 20

A character can usually take 10 or take 20 when making a Wealth check. Taking 20 requires 20 times as long as normal.
Also, there is a penalty for spending beyond a character’s means. Whenever a character buys an object that has a purchase DC higher than his or her current Wealth bonus, the character’s Wealth bonus decreases (see below).

Trying Again?

A character can try again if he or she fails a Wealth check, but not until the character has spent an additional number of hours shopping equal to the purchase DC of the object or service.
Aid Another

One other character can make an aid another attempt to help a character purchase an object or service. If the attempt is successful, that character provides the purchaser with a +2 bonus on his or her Wealth check. The character who provides the aid reduces his or her Wealth bonus by +1.

Losing Wealth

Any time a character purchases an object or service with a purchase DC higher than his or her current Wealth bonus, or one with a purchase DC of 15 or higher, the character’s Wealth bonus goes down. How much the Wealth bonus is reduced depends on how expensive the object is, as listed below.

Object or Service Purchase DC —> Wealth Bonus Decrease

15 or higher —> +1 point ^^
1–10 points higher than current Wealth bonus —> 1 point
11–15 points higher than current Wealth bonus —> 1d6 points
16 or more points higher than current Wealth Bonus. —> 2d6 points
^^ This stacks with the loss from a Purchase DC above the character’s current wealth bonus.

As per the note above, any time a character buys an object or service with a purchase DC of 15 or higher (ie: a level 5 or greater magical item), the character reduces his or her current Wealth bonus by an additional 1 point.

A character’s Wealth bonus only goes down if he or she successfully buys an object or service. If the character attempts to buy something and the check fails, his or her Wealth bonus is unaffected.

Wealth Bonus of +0

A character’s Wealth bonus can never decrease to less than +0. If a character’s Wealth bonus is +0, the character doesn’t have the buying power to purchase any object or service that has a purchase DC of 10 or higher, and can’t take 10 or take 20.
Also, it always takes a number of hours equal to the purchase DC of the object or service.

Regaining Wealth

A character’s Wealth bonus recovers as the character advances.
Every time a character gains a new level, make a level check. This is simply a d20 roll + your character’s level. The DC is equal to the character’s current Wealth bonus.
If the character succeeds, his or her current Wealth bonus increases by +1. For every 5 points by which the character exceeds the DC, he or she gains an additional +1 to his or her Wealth bonus.

Adventuring may result in characters finding valuable items. In such cases, the benefit translates into a Wealth award, or especially valuable items can be sold according to the rules below.

Selling Stuff

To sell something, a character first needs to determine its sale value. This can be done with a Streetwise check, or a Religion/Arcana check for certain magical services and items, as appropriate. Note that this does not determine your ability to sell the object, just assesses its value. Interactions with merchants themselves are more likely to use Diplomacy, Bluff, and Insight for bartering.
Assuming the object is undamaged and in working condition, the sale value is equal to the object’s purchase DC (as if purchased new) minus 3.
Selling an object can provide an increase to a character’s Wealth bonus. The increase is the same amount as the Wealth bonus loss the character would experience if the character purchased an object with a purchase DC equal to the sale value.
Regardless of the character’s current Wealth bonus, he or she gains a Wealth bonus increase of 1 whenever the character sells an object with a sale value of 15 or higher. If A character sells an object with a sale value less than or equal to his or her current Wealth bonus, and that sale value is 14 or lower, the character gains nothing.

Restricted or Illegal Items

A character cannot legally sell restricted objects unless the character is licensed to own them. A character also cannot legally sell objects that have been reported as stolen. Selling objects illegally usually requires that the character have contacts in the black market, and reduces the sale value by an additional 3. Selling takes a number of hours equal to the normal purchase DC of the item.

Wealth Rules

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